There is no place like paceman.io.

Changelog & News

6th of May 2017.

  • Dash instruction UI text more subtle and without background.

  • Minor fixes to when the dash instruction UI text is shown, i.e. not immediately if having been in menu for a while.

  • Minor adjustment to Paceman skin selection placement.

  • Attempt at improving when points are eaten visually.

  • Fixed an issue that meant that sometimes the scoreboard leader was missing a visible crown for other players.

4th of May 2017.

  • If not using the 'Dash' move (press and hold left mouse button or space), a new instruction text is shown telling the player how to do this.

  • Only show the 'LEVEL UP' text on actual level up, not on level down (due to dashing).

  • Provide better feedback to the client in case of server failures, maintenance, etc.

  • Points blend together graphically, creating a better visual impression of multiple stacked points.

  • Optimized graphics rendering.

  • Minor network optimization.

1st of May 2017.

  • Started this changelog to allow Paceman fans globally to follow the game's progression.

  • Added a new UI text element upon leveling up, to make it more clear what the purpose of the XP bar is and to simply notify of level up.

  • Removed the background 'box' from the LEVEL UP text.

  • Optimized graphics performance.

30th of April 2017.

  • New implementation of speed progression that follows a different (secret) mathematic formula. Hopefully improves the experience of increasing levels.

  • Tweaked the XP level progression algorithm.

  • Considerable performance improvements by ensuring that points, powers and obstacles are all instanced on the GPU.

  • Reduced start speed slightly.

  • Minor performance improvements.

  • Added Facebook "Like" and Twitter "Follow" buttons to the front page to allow Paceman fans to receive frequent updates and news, as well as to provide feedback.

28th of April 2017.

  • Increased start speed considerably.

  • First implementation of an on-screen XP bar showing the player's progression towards the next level of speed.

  • Speed now progresses in discrete steps, instead of a gradual increase. This is to enforce the experience of increasing in speed.

26th of April 2017.

  • Bundling all assets with the game from now on, instead of loading them from an external web repository. This should reduce load time of the game.

  • Various small performance improvements as a result of simplifications due to dropping asset bundles.

  • Attempt to fix issue with clients receiving data messages concerning dead Pacemen on join.

24th of April 2017.

  • Fixed issues with asset bundles that included too much content, this reduces the size of asset bundles needed to be downloaded.

  • Reduced game size slightly by cleaning up and seperating server/client code better.

  • Minor performance improvements.

Paceman.io was fully released on the 21st of April 2017.